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sharedmesh using memory ?

Hello, Im have a little question regarding sharedmesh's memory use. **Situation :** Im making a grid-base map system, quite like Dwarf Fortress, except 3D. The way I do it is as follows : 1) Generate...

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my object keeps cloning is self i want it to clone once

hello there i am making a video game that require a obstacle generator similar to the one in flappy birds when the character goes though the trigger located in the center of the obstacles it is suppose...

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Missing textures in on a generated prefab/mesh

Hi all, I am having some issues with my generated mesh. I have a procedure that generate mesh in the editor, and I save the generated mesh as .asset in a folder, plus I create a prefab containing the...

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Randomly Generated 2D Level

So what I want to do is make a Procedural Random 2D game, with different levels every time the player dies. I already have the game mechanics, and I could make my own level if I wanted to, but how...

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Need help with procedurally generated tunnel mesh

I have been trying to make a procedurally generated tunnel with a mesh. The tunnel is based on a regular polygon with 12 sides. I have successfully created a path the tunnel to follow with center...

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[Solved] Applying multiple materials to a generated mesh object

I am going to be loading a mesh from a file, but I have no idea how to distinguish which triangles should be which material. Once it's on a GameObject, with a MeshRenderer, I just need to add another...

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Generation Problem c#

I have a question-problem with a game I'm creating for android .... the thing is that I have 4 generators but I want to only 1 generator generating items from the beginning, then the 2nd generator...

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Mesh with texture atlas is "sparkling"

Hello everyone. I have made my game's 2d terrain with programmatically generated mesh and added texture to it from texture atlas with uv's. The problem is, that my mesh is "sparkling" (small stripes of...

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How mirror object by x

I generate gameobjects with meshes from xml and I need mirror by x result (gameobjects). I try use localscale x = -1, but then batching broken. I try use vert.x = -assignValue ( assignValue from xml) -...

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script working but how can i generate object only Y axis? I don't know how to...

using UnityEngine; using System.Collections; public class CloudsGenerator : MonoBehaviour { public GameObject Clouds; public Transform generationPoint; public float distanceBetween; private float...

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Generated meshs and lights

Hi guys, i have a question regarding generated meshes and lights. Code: vertices.Add(new Vector3(0,0,0)); vertices.Add(new Vector3(20,0,0)); vertices.Add(new Vector3(20,20,0)); vertices.Add(new...

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Generated mesh render order

Depending on the viewing angle, these runtime-generated Meshes (floorboards for a treehouse - just for reference), will render in the wrong order, resulting in faces that should be occluded being...

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Auto generated blocks turning invisable? 2d game

So Im working on a game and everything is working just fine until I start it and after a few blocks it just turns invisable (The blocks that is) for example I start the game > I run and jump on a...

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How can you make a generated animation work with a humanoid avatar?

Hello everybody! We have a live stream of motion data, that gets applied to a model in Unity. Now we are trying to record the animation within Unity, which works with a generic animation (by getting...

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Skybox Cubemap - 6 Noise Generated Maps How to give Angular Distortion

Hello there I have the following problem which I would like to some help. I am generating 6 textures to fill a skybox cube but I dont know how to give them angular distortion. Does anyone know the...

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Can't find anything to help me!

Okay so I'm new right, and I need some help. Does anyone know any good tutorials on randomly generated things? Primarily NPCS Like, I know it has to go item1>item2, ect but I can't find anything for...

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How to ignore the "Mesh doesn't have albedo UVs." error message?

I have a editor-script that generates a bunch of meshes that represent a terrain (or race track). It works well and creates nicely very tesselated terrain.. ..but the problem is that I get two...

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Placing a generated object in the center of a plane..

Hi, i've been trying for days to do this, I'm more than certain that it is a dumb question, but well.. I have a maze generator. The objective to accomplish is to create 6 mazes, each one with a plane...

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distance between generated skidmark meshes and wheel colliders

distance becomes bigger with more velocity this is the code #pragma strict private var curFriction : float; var skidAt : float = 0.6; var smoke : GameObject; var skidMarkWidth : float = 0.2; var...

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Lines appear between tiles of generated mesh

Alright, so here's my problem. I have a 2d randomly generated mesh that is made of 16px x 16px tiles (they are mapped off a texture atlas, not individual gameobjects). When I run the game I experience...

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